It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most. The Reavers of Harkenwold adventure is, in a word, excellent. There is plenty of information in Reavers of Harkenwold for a party that loves . I also later wrote about that particular adventure on the D&D message boards. Hello everyone, planning to run Reavers of Harkenwold adventure and want to hear your thoughts about it, is it good, is it bad, how you ran it.

Author: Manris Midal
Country: South Africa
Language: English (Spanish)
Genre: Travel
Published (Last): 1 October 2009
Pages: 71
PDF File Size: 18.81 Mb
ePub File Size: 18.12 Mb
ISBN: 125-1-59299-762-2
Downloads: 36878
Price: Free* [*Free Regsitration Required]
Uploader: Fenrigami

Thanks for your suggestions. I believe I used a Moonshae Isles adventure, followed by a home-brew that I wrote as a follow-up to that one, followed by adventures in Waterdeep, Cormyr and Aglarond. A rebel resistance has sprung up and it’s up to the PCs to help liberate the Duchy. Same as the old boss. Want to add to the discussion?

Any tips generally running it? Tuesday, 19th April, My group already picked up a contract for kobold bounty, but they also found the rare dragon hide that is in with the boss’ loot. This format had its pros and cons, but despite its eventual abandonment, the format appears to have wrestled the creative juices out of the designers at the time or perhaps in spite of it.

What did you use to bring the characters from the 1st to 2nd level? Newer Post Older Post Home. Check out our Getting Started Guide! But with some HUGE modifications. The PCs decided to pretend that one of the PCs was the sister of a Harkenwolder who had joined the Iron Circle and died in the Battle of Albridge, and she had been sent to collect his personal effects from his barracks. Your first line should be: Submit a new link.


For this campaign, I set up a few hooks, but my party missed all of them. It then moves into the various encounters that the PCs may meet. Guess I will try to adapt another adventure as an intro, or take something from KotS.

It is presented in two separate magazine-type books.


hrkenwold I ran the game using MapTool online for a party of three PCs. I plan to run this in forgotten realms and the valley has been lost and hasn’t been rediscovered as it’s surround by mist or something. The adventure was written for levels 2 to 4… but in my own game, I stretched this content out for months on end. They conquered and pillaged, but they also brought technology and civilization along with their conquest.

Review: Reavers of Harkenwold | Online Dungeon Master

I believe the Essentials products are arranged so that you can start with the adventure from the Red Box Starter Set, which takes the party from level 1 to level 2, and then move them into Reavers of Harkenwold. Encounters don’t take an hour, but with settling in and RP, that is a good rule to start with the go ahead and adjust it as needed in future sessions.

The battle for Albridge can become an epic tactical combat! Is Keep of the Shadowfell that bad? Or just the most recent victors in an ongoing political struggle between kingdoms?

I ended up scrapping the campaign and switching to CoS. Think of the Roman Legionnaires. There is plenty of information in Reavers of Harkenwold for a party that loves role-playing to really get into the world and its people and their problems.


I just started it for the third time, and it only gets better. The Great Tower entrance K7: Since you are new, start in a tavern. Free a region of innocents from an evil outside army that has taken over.

Reavers of Harkenwold

Thanks a bunch if you help, man! DnD submitted 6 years ago by Lukasv DM. At that stage it is about 8 level 1 encounters. The back story and information about all of the people and places is really well presented, and I think DMs can find a lot to make use of.

Just enough of a reason why your party is there in a tavern.

I’m not running this until October but I would prefer to spend time painting minis for it rather then reaveers stat blocks. Results 1 to 8 of 8. As it turned out, none of the other characters in the party ever attacked the giant frogs when the characters were swallowed they were busy with the bullywugs. Also note our banned subjects list. Thursday, 2nd June, My players were a level above the recommended range for the adventure, so I mostly left the numbers alone higher-level PCs, but fewer of them than recommendedand it worked out okay.

Filters It is recommended that you go into your preferences and increase your displayed links to First, falling hurts unless you are trained in acrobatics and make a good checkand second, it hurts reaver guys too, so suddenly the adventurers were looking to push, teleport, slide or otherwise move their opponents over the edge.